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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from <a href="http://www.gamasutra.com/blogs/member/page=1">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, such as the immaturity of video game violence, a former 38 Studios employee's struggles after the developer's collapse, and more.
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the immaturity of video game violence, a former 38 Studios employee's struggles after the developer's collapse, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs 38 Studios expat talks about moving on (Darrin Drader) A newly unemployed narrative designer from 38 Studios talks about the end of the company, the challenges ahead, and hopes for the future. Launching a crowdfunding campaign when nobody knows who you are (Mark Sheppard) Mark Sheppard discusses Membraine Studios' choice to work within a very specific niche and the impact on its crowd funding campaign Five community development commandments for social games (Salwa Azar) We R Interactive's community development manager Salwa Azar shares her company's strategy for supporting customers in their social gaming experience. The immaturity of video game violence (Laurence Nairne) Laurence Nairne examines the shallow nature of video game violence in AAA titles. Three examples of open development marketing in action (Iwan Gabovitch) Iwan Gabovitch asks, "How do Woflire (Overgrowth), Unknown Worlds (Natural Selection 2) and Frictional Games (Amnesia) market their games by using the development process itself?"
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