Sponsored By

Gamasutra Member Blogs: From Camera Angles To The Importance Of 'Fun'

In highlights from <a href="http://www.gamasutra.com/blogs/member/">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, including how camera angles affect immersion and why games don't always have to emphasize 'fun.'

Tom Curtis, Blogger

April 12, 2011

2 Min Read
Game Developer logo in a gray background | Game Developer

[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including how camera angles affect immersion and why games don't always have to emphasize 'fun.'] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - A Look Inside – Evaluating Camera Angles For Immersion (Anjin Anhut) Hoping to provide insight into how games capture players' imagination, Anjin Anhut looks at how perspective can influence our experience in a game world. - A Numbers Game: The Narrative Transparency Of World of Warcraft (Judson Rose) After quitting World of Warcraft, Judson Rose reflects upon the evolution of the game, noting how drastically it has changed since its launch over five years ago. - Exposure In Video Games: An Example (Altug Isigan) Altug Isigan reflects upon the elements of narrative in games, outlining how exposure to information can completely change the way in which a player will interpret a story. - Immersion In Videogames, Or, Of Ahab And The Whale (Kamruz Mos) Taking a somewhat philosophical perspective on game design, Kamruz Mos discusses at length some important misconceptions about the role and importance of immersion in games. - Games Are Not Toys: Review Models And Artistic Merit In Game Evaluation (Alfred MacDonald) Alfred MacDonald argues against critics who believe games should emphasize fun above all else, pointing out elements that help games become something more than mere toys.

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like