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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from <a href="http://www.gamasutra.com/blogs/member/page=1">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, such as creating enjoyable tutorials, searching for promising female characters from featured E3 games, and more.
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as creating enjoyable tutorials, searching for promising female characters from featured E3 games, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Next Generation Graphics vs. The Console Business (Tom Battey) Tom Battey asks, "Has the constant strive for increased graphical fidelity made the console business into its own worst enemy? And can it survive another generation leap at a time when studios are struggling to meet the budgetary requirements of the current generation?" Ladies of E3: The good, the same, and the ridiculous (Heather Hale) In the wake of E3, Heather Hale sifts through the many, many, soldier and/or zombie oriented games to look for any traces of promising female characters in this upcoming gaming year. Creating enjoyable tutorials using flow (Cary Chichester) Cary Chichester uses the concept of flow to make normally boring tutorials fun again. Money for nothing: Improving currency systems (Eric Schwarz) Money in games is often worthless -- Eric Schwarz asks, "Is the problem with currency systems or with presentation?" What I learned about game design from modding NWN (Cody Miracle) Cody Miracle offers a summary of some of the things he learned about game design while working on a popular Neverwinter Nights persistent world mod.
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