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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from <a href="http://www.gamasutra.com/blogs/member/page=1">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, such as how parents play a game more dangerous than any video game, why remaking humanity in games is "a waste
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how parents play a game more dangerous than any video game, why remaking humanity in games is "a waste of potential," and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Ability management and the human revolution (Glen Cooney) Glen Cooney looks at how Deus Ex: Human Revolution's energy system represents innovative ability management. Rage and the circular design dilemma (Eric Schwarz) Rage is a tremendous game, but is marred by oft-incoherent gameplay. In this piece, Eric Schwarz examines how many of the game's ancillary mechanics fail to integrate into the larger game systems. Body politic (James Youngman) Nature has provided an abundance of forms to inspire our invented species. But James Youngman believes that limiting ourselves to remaking humanity is a waste of potential. The kids are all right (Mike Langlois) Mike Langlois argues that parents are playing a game far more dangerous than any video game, and that is the "Who Is Parenting Best" game. Raw meat: Game design tips from Team Meat’s Edmund McMillen (Pat Flannery) Edmund McMillen is one of the most popular indie game designers of the past five years from his early award-winning work on Gish, through the mega-popular Super Meat Boy. Here he explores game design and provides insight for new and aspiring devs.
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