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Gamasutra Member Blogs: From sprint planning to the evolving definition of games

In highlights from <a href="http://www.gamasutra.com/blogs/member/page=1">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, such as experiences with sprint planning, whether social games can stand up on their own, and the evolving definition of games.

Eric Caoili, Blogger

June 27, 2012

1 Min Read
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[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as experiences with sprint planning, whether social games can stand up on their own, and the evolving definition of games.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Can social games stand up on their own? (Eric Schwarz) Using Dragon Age: Legends' new "offline" release, Eric Schwarz takes a look at whether game mechanics designed for Facebook work when divorced from it. Proof of concept tech: Sprint planning (Adriana Clonts) Adriana Clonts shares her personal experience with proof of concept tech sprint planning for student game projects. Why Minecraft is the best and the worst thing to ever happen to me (Heather Hale) Heather Hale discusses the dangerous escape from reality that is playing Minecraft. The evolving definition (Douglas Lynn) When a video game which doesn't quite fit the status quo is released, it's often accompanied by decrees of "Well, that's not really a game." But ultimately, do we really know what a game is?

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2012

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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