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GDC Europe 2012 debuts new sessions on Sine Mora, browser game design

In the wake of E3, GDC Europe has debuted a trio of new talks featuring a postmortem of the XBLA shoot 'em up Sine Mora, as well as talks covering tips for creating free to play browser games.

June 8, 2012

3 Min Read
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The industry-encompassing E3 Expo may over, but the new announcements for the upcoming GDC Europe 2012 keep on coming. This week, show organizers have unveiled a trio of new talks featuring a postmortem of the XBLA shoot 'em up Sine Mora, as well as talks covering Chinese free to play titles and the lifespans of casual browser games. These talks fall within the Game Design track of GDC Europe's Main Conference, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany. The full details on these new sessions are as follows: - In an effort to offer insight on making games for niche genres, Prior Games CEO Theodore Reiker and business development director Balazs Horvath will look at Sine Mora, the recent downloadable shoot 'em up from Digital Reality and Grasshopper Manufacture. In this session, dubbed "Postmortem: Sine Mora - The Struggle to Reboot a Genre," Reiker (who helped to design, write, and direct the title) will pick apart the game to examine its strengths, its weaknesses, and why, in the end, the risky title just couldn't find an audience. - Elsewhere, Jared Psigoda, the CEO of the Hong Kong based Reality Squared Games, will host "$100,000 Whales - An Introduction to Chinese Browser Game Design." Here, he will outline the basics of free to play design in China, and how it has attracted enthusiastic players that spend exorbitant amounts of money on online games. By examining a number of Chinese development trends, Psigoda will share some insight on how to get the most from your free to play titles. - Finally, major German online game firm Bigpoint's executive producer Jan Michel Saaksmeier will host, "Bring Them in Casual; Hook them Core - Keys to Prolonging User Lifetime in Casual Games." This session will examine the current state of casual browser game development, offering some key insights into how developers can extend the lifespan of their own casual titles. In addition, attendees will "discover the importance of integrating high-quality game content in an easy way that casual gamers will engage with." These new talks join a host of other previously-announced sessions such as a keynote on Assassin's Creed III, indie talks on The Dream Machine and Super Crate Box developer Vlambeer, and much more. For a full list of all GDC Europe sessions announced thus far, visit the "Announced Sessions" page on the event's website. Keep an eye out for even more exciting keynotes and sessions, and GDC Europe organizers have plenty more in store before the event opens its doors this August. Those interested in attending GDC Europe can secure their pass for the Gamescom co-located event now, as online registration is now open. For more information on GDC Europe, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. GDC Europe is owned and operated by Gamasutra parent company UBM TechWeb.

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