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Our ideal designer will be responsible for executing level design tasks as assigned by the Lead Level Designer to help ensure the highest level of quality on our projects.
September 17, 2019
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Location: Los Angeles, California
Our ideal designer will be responsible for executing level design tasks as assigned by the Lead Level Designer to help ensure the highest level of quality on our projects. Prior professional experience working within the video game industry is also highly desired.
Responsibilities:
Design level layouts, implement, and fine tune level progression
Create and update relevant design documents for levels
Propose and pitch level concepts to the development team
Prototype new levels and layouts
Implement and refine enemy encounters, level navigation, and overall level flow
Be able to manage and fine tune the fun, challenge, and gameplay mechanics of a level
Actively communicate methods to the team to improve the production pipeline and tools used for creating levels
Requirements:
We are only considering candidates in the LA area for this position
At least 2-5 years in game development, or equivalent experience
Skilled with relevant software to prototype and create levels (2D preferred)
Experience with 2D software (Photoshop, Illustrator, etc.) to conceptualize and refine levels
Familiarity with level playtesting and creative reviews
Great with communicating ideas through writing and discussions with the team
Must be comfortable with Github, Perforce, or other comparable version control systems
Bonus Requirements:
3D level design, creation, and implementation experience
Knowledge of Unity3D, Unreal 4, or other game engines
Interested? Apply now.
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