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This post is the first of many, tracking the development of the historical first-person exploration game I am creating, titled Tombeaux.
My name is Dave Beck, and I’m an artist and game design professor living and working in Wisconsin. I am about halfway through development on a small game called Tombeaux. It is an interactive experience that explores the convergence between cultures and the environment across a few hundred years of midwestern American history, taking place on a small section of the St. Croix River (which serves as part of the natural border between the states of Minnesota and Wisconsin). Through exploration, the player discovers new objects, environments, and narratives, all of which cause reflection upon our history and our future.
Map of St. Croix River, by Kmusser, based on USGS data, via Wikimedia Commons
As an artist, I see the medium of games as having a fantastic future in contemporary art and new media. It’s a wonderful way to educate, entice, and entertain an audience in ways I’ve always wanted to do with other media, but just couldn’t fully accomplish. I’m making Tombeaux for a variety of reasons, many of which I’ll expand on in future posts. I’ll talk about my inspirations behind the game, the development process, the factual research fueling its content, the collaborations supporting its creation, and other things that provide interesting angles about Tombeaux.
This post was first published on the Tombeaux Game Dev Blog
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