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New game jam celebrates the return of the interactive loading screen

Indie developer Kai Clavier has organized the first loading screen game jam of the millennium, celebrating the expiry of a patent filed by Namco that forbade the use of interactive loading screens.

Chris Kerr, News Editor

December 3, 2015

1 Min Read

To celebrate the expiry of U.S. patent 5718632, that's the one filed by Namco back in 1995 forbidding the use of interactive loading screens, indie developer Kai Clavier has organized the first loading screen game jam of the millennium. 

The idea is simple: create an interactive loading screen that would've infringed on Namco's patent, and, in Clavier's own words, "stick it to the man" in the process. 

Entries can either be games based around interactive loading, or a game that features an interactive loading screen. Submissions will be judged based on the loading screens themselves and how well they tie into the game.  

Naturally, loading screens that blatantly disrespect Namco's original patent and feature a commentary on patents that hold back design will be awarded bonus points. 

There are just 3 days and 14 hours left to submit your project, so head on over to Loading Screen Jam's itch page to find out how you can take part.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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