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What are we doing with all this amazing technology surrounding us? Not nearly as much as what we could be doing, this blog will argue.
We live in a world where a vast number of people walk around with what would previously have been considered supercomputers in their pocket. Each of these enormously powerful machines remains in high-bandwidth connection with every other connected machine in the world.
Clearly we have arrived in the future. What are we doing with all this amazing technology surrounding us? Not nearly as much as what we could be doing, this blog will argue.
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In the field of video games we have been ever advancing towards photorealism for decades, and with each new technological advancement we see an almost immediate improvement in graphics.
The vistas thats developers and artists are able to create with this power is undeniably beautiful, and this progress should (and will) continue. However, there is another direction that is in comparison almost wholly ignored.
It’s easiest to apply improvements to technology in an incremental fashion, continuing trends where improvement is obvious (higher poly count, more shader detail), but what about the less obvious consequences?
What about those pockets of experience that, previously impossible, can now suddenly be discovered? What about gameplay, AI, physics, connectivity, what new possibilities are created with our latest technology?
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So in the field of games, what can be done with technology that currently is not? It is a question whose answer has the power to transform the games industry, push games as an artform, and form the basis of a solid business.
Through the Loop is a new blog meant to explore that question. Each article will focus on the strange new worlds and expereiences that are just becoming possible with available computing power and connectivity, examining existing instances created by today’s innovators, following where they lead, and looking at ideas on the horizon as they approach.
It is written by myself, John Krajewski, a programmer and designer at Strange Loop Games where our primary focus as a studio is creating games that push the envelope of gameplay using technology.
At first glance a blog that discusses the very ideas that we hope to develop would seem to give away the cow, but I subscribe to the notion that ideas themselves are cheap, and that sharing them will multiply their value, gaining you both insight and support from the community at large. I hope you’ll join the discussion.
Follow the blog at http://throughtheloop.strangeloopgames.com
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