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See Doom devs break down its 'push forward' combat design at GDC 2018

At GDC 2018 id Software's Jake Campbell and Kurt Loudy will break down the evolution of this design philosophy, as well as share behind-the-scenes details on Doom's combat design and implementation.

November 13, 2017

1 Min Read
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The organizers of the 2018 Game Developers Conference are lining up a fantastic array of stuff to do at the March show, including a very cool talk from the folks at legendary game studio id Software about how they designed the next stage of Doom

So if you're thinking about coming to GDC in San Francisco next year, you should know that Jake Campbell and Kurt Loudy from id Software will be there to present a cool Design track talk on "Embracing Push Forward Combat in 'Doom'".

To hear them tell it, in designing Doom id had to refine a new approach to FPS combat design that emphasizes brutality, aggression and speed. "Push forward" combat is the result and stares down genre conventions like regenerating health, reload and cover, and instead puts the onus on the player to take what they need from adversaries.

Together, the pair will break down the evolution of this design philosophy, share behind-the-scenes details on Doom's combat design and its implementation, and offer useful takeaways for fellow devs.

Plus, we have lots more great GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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