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This Week in Video Game Blogging: Moving forward

This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoya Street on in-game progress and stumbling blocks.

Critical Distance, Blogger

June 2, 2016

2 Min Read
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This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street on in-game progress and stumbling blocks.

Call it friction, frustration or flow gone awry, the pace and ease of progress in games is always an important topic of discussion. The first two pieces here focus on smooth, high-speed movement ever forwards, and the last two look at the things that trip us up on the way.

"[Git Gud is] an obnoxious silencing catch phrase that's permeated the games community. I always found that odd because the rest of the game is so indifferent to whether you're good or not: there is no scoring system, or built-in speedrun mechanics, or leaderboards, or combo system. There's just the singular challenge of finishing the game, and the game's world doesn't seem overly concerned with whether you do it or not."

Critical Distance is community-supported. You can pitch in with Patreon or Paypal. Got suggestions about some pieces we should feature next week? Send them through Twitter or by email.

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