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Video: Applying level design techniques to Subsurface Circular's dialogue

In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design.

February 21, 2020

1 Min Read
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In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the process used to create the conversation trees of Subsurface Circular, and explains how their flow mirrors that of conventional level design.

If you've ever wanted to see a level designer's toolkit applied to conversation design, this is a great talk to watch, as Bithell walks through the Subsurface Circular design process and reveals the pros and cons of this approach.

It was an intriguing session, and now you can watch it completely free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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