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Video: Balancing accessibility with depth to make vehicles feel great

In this 2018 GDC talk Criterion Games' Matthew Harris explore good principles for video game vehicle design that can apply to everything from racecars and X-Wings.

July 2, 2020

1 Min Read
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In this 2018 GDC talk Criterion Games' Matthew Harris explore good principles for video game vehicle design that can apply to everything from racecars and X-Wings.

It was presented as something of a masterclass in video game vehicles, and Harris touched on everything from input choices to camera design as he walked through examples from Criterion's work on games like Star Wars Battlefront II.

If you've ever enjoyed the feeling of driving a virtual vehicle and want to better understand why, this was a great talk to watch, and now it's freely available on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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