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At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players.
June 15, 2018
Touch interfaces are now commonplace in game dev -- but is it possible to build a world players actually feel beneath their fingertips?
That's exactly what Media Molecule tried to do with Tearaway: build a papercraft adventure game that you can hold in your hands, and interact with, in a uniquely tactile way on Playstation Vita.
At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players. He also explained in detail how the team designed digital tools to allow the game world to be built so realistically that it can be spooled out of any printer and remade in real paper as players progress on that journey.
It was a great talk that's still worth watching today, so don't miss your opportunity to do so now that it's freely available on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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