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Developers, if you're making a new game you might be thinking too small -- why not make a whole new genre? Game Oven's de Jongh explains the value of thinking big in this GDC Europe 2014 talk.
October 6, 2014
Developers, if you're thinking about making a new game you might be thinking too small -- why not make a whole new genre? In this GDC Europe 2014 Independent Games Summit session, Game Oven's Adriaan de Jongh (Bounden, Fingle) talks about your experimental games as part of a larger move: as game design for the masses, as easy marketing and as technology-pushing. It's a great talk, so we've gone ahead and embedded the free video of "Making Your Own Genre: Bounden and Beyond" above. You can also watch it here on the GDC Vault.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech
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