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In a GDC 2020 virtual talk Jakub Kasztalski explains how to use Google and Facebook to find issues important to players to create relevant narratives in games like his media bias adventure Headliner.
June 9, 2020
In this GDC 2020 virtual talk game dev Jakub Kasztalski explains how to use Google and Facebook to find issues important to a target audience to create relevant narratives in games like his media bias adventure Headliner.
It was an intriguing talk about a topic that's deeply relevant to contemporary devs, as media manipulation and bias remains an ongoing concern across much of the world.
If you missed seeing Kasztalski's talk live, good news: you can now watch it at your convenience via the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
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