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In this 2018 GDC session Behaviour Interactive’s Dave Richard shares the story behind developing Dead by Daylight, a popular 2016 asymmetrical survival horror game about avoiding a terrifying killer.
January 14, 2020
In this 2018 GDC session Behaviour Interactive's Dave Richard shares the story behind developing Dead by Daylight, an asymmetrical survival horror game about avoiding a terrifying killer.
It was an intriguing talk that saw Richard explaining how the team's hopes of making a small game that might catch the attention of a few ended up creating a monster that was still growing more than a year after its 2016 debut, and continues to grow to this day!
If you'd like to watch it for yourself, good news; Richard's talk is now completely free to watch over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
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