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Video: How Rockstar tackles environment design as spatial cinematography

In this 2019 GDC session, Rockstar North's Miriam Bellard explores the concept of spatial cinematography in theory and practice using examples from GTA V Online DLC.Â

November 18, 2019

4 Min Read
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In this 2019 GDC session, Rockstar North's Miriam Bellard explores the concept of spatial cinematography in theory and practice using examples from GTA V Online DLC. 

She walked attendees through some ways in which thinking like a cinematographer can help you build more powerful and effective games, using lots of references to the art and science of commanding a viewer's gaze.

It was a fascinating talk that shed light on one of the more intriguing aspects of how Rockstar works, so if you didn't have a chance to catch it live, take advantage of the fact that you can now watch Bellard's talk for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

It was well worth watching because each shed light on the practical realities of what it takes to make it as a small team (in this case, each 4-10 people in business for ~5 or so years) in the game industry, something so many studios do without ever having the benefit of a surprise hit.

And even if one of your games does happen to make a big splash, chances are that kind of "overnight success" is the result of years of hard work, planning, and investment. Duringer, Short, and Langmuir each offered useful perspective on how to put in that work effectively, and how to keep your studio afloat throughout.

If you haven't seen it yet, take advantage of the fact that it's now completely free to watch via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

It was well worth watching because each shed light on the practical realities of what it takes to make it as a small team (in this case, each 4-10 people in business for ~5 or so years) in the game industry, something so many studios do without ever having the benefit of a surprise hit.

And even if one of your games does happen to make a big splash, chances are that kind of "overnight success" is the result of years of hard work, planning, and investment. Duringer, Short, and Langmuir each offered useful perspective on how to put in that work effectively, and how to keep your studio afloat throughout.

If you haven't seen it yet, take advantage of the fact that it's now completely free to watch via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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