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Video: How Techland built Dying Light's remarkable parkour system

In this 2018 GDC session, Techland's Bartosz Kulon shares the colorful story of how movement, running, and climbing was implemented in Dying Light.

November 13, 2019

1 Min Read
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In this 2018 GDC session, Techland's Bartosz Kulon shares the colorful story of how movement, running, and climbing was implemented in Dying Light.

Kulon peppered his talk with practical examples of problems he encountered and how Techland wound up solving them. It was a great introduction to the art of creating a first-person game with parkour-like movement, as well as an interesting behind-the-scenes look at the design of Dying Light.

If you didn't have a chance to catch it live, good news: Kulon's GDC 2018 talk is now free to watch over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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