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Opinion: How will Project 2025 impact game developers?
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Game designer Ste Curran gives an endearingly unorthodox talk at GDC Next about the value of making meaningful use of your time and why memorable moments -- within games and without -- are everything.
"How do you want the thing you're making to be remembered? How do you want to be remembered?"
- Ste Curran speaks during his GDC Next 2013 session, "In the Time It Takes a Heart to Beat," available free on GDC Vault. There's no easy way to explain what Ste Curran's GDC Next presentation is about -- you have to see it for yourself. In Curran's words, this is a story about a 3AM phone call, a girl called Epher and a heartbeat. The game designer and writer talks about moments in games: how we remember them, why we remember them and why they're the one thing you need to care about. This session is about games, life and death -- it is not a traditional lecture.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech
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