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Why did the Young Horses team decide to take the original student game Octodad and expand it into a full-blown game? The studio's Phil Tibitoski explains to Gamasutra.
In this week's Gamasutra video interview, editor Mike Rose talks to Young Horses' Phil Tibitoski about Octodad: The Dadliest Catch, and what made the team behind the game decide to expand on the original student vision.
Tibitoski discusses taking the original concept to a larger-scale, and how his team has been looking to make that it is a fun experience throughout, rather than being seen as a gimmick.
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