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Video: Lessons learned from designing games for disabled players

Expert Ian Hamilton spoke about the topic at GDC 2014 earlier this year, sharing sucess storie and lessons learned from when developing accessible games for disabled players hasn't gone well.

November 5, 2014

2 Min Read
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Games can be hard for disabled players to enjoy, but things are changing for the better. In recent years, accessibility has exploded for the more than 20 percent of game enthusiasts with disabilities alongside the establishment of new design patterns for disabled players, rising awareness of the issue and a and broader customer base for developers who make accessible games. But we're not perfect, and there are some common pitfalls in developing games for disabled players that all game makers should understand. Expert Ian Hamilton spoke about the topic at GDC 2014 earlier this year, sharing lessons learned from when accessible game development hasn't gone well, and examples of success stories - both human benefit stories and examples of business cases. The talk goes beyond basics to give some real insight into how and why to broaden your game's audience to include gamers with disabilities. The free video (embedded above) of 'Accessibility: Lessons Learned from Designing for Gamers with Disabilities' is now available to watch here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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