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Video: Procedural level design in XCOM 2

In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of _XCOM 2_ survived the transition from hand-crafted to procedural level design.

February 27, 2020

1 Min Read
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In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition to procedural level design.

It was an in-depth, behind-the-scenes look at how Firaxis navigated the perilous waters of implementing procedural level design techniques during development of XCOM 2, and Hess shared a slew of interesting insights gleaned from leaving the hand-crafted levels of 2012's XCOM: Enemy Unknown behind. 

It was a fascinating session filled with useful learnings, and now you can watch it for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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