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At GDC Europe 2015 Blindflug's Tabea Iseli showcased how the studio makes fun games, like First Strike, driven by meaningful cores that help shed light on important issues like nuclear war.
September 28, 2015
Nuclear war. Immigration. Water scarcity. These topics and more are typically addressed by -- and associated with -- serious news stories and strident opinion pieces, not fun and engaging video games.
Swiss developer Blindflug Studios believes that should change. At GDC Europe 2015, Blindflug designer Tabea Iseli took the stage to showcase how the studio has found success making fun games, like First Strike, driven by meaningful cores that help shed light on complex but important issues.
Iseli went on to explain how Blindflug has made a business out of talking about real-world dilemmas through game design, and how the studio goes about creating credible, touching, enjoyable games that also inform players about delicate topics and help them empathize with those involved.
It was a fascinating talk, and if you missed it in person you can now watch it for free on the GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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