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Video: The data-driven game design of Rainbow Six Siege

Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter.

October 5, 2020

1 Min Read
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Having all the data in the world doesn't mean a thing if you don't know how to glean the most useful information and apply that to your own game design principles. That's where this 2018 GDC talk from Leroy Athanassoff and Geoffroy Mouret comes in.

In this informative presentation, Athanassoff and Mouret walk through how the Rainbow Six Siege team at Ubisoft uses data analysis and community feedback to shape the design of the popular team-based shooter.

Using in-game examples and data from moments in Rainbow Six Siege's live history, the duo eplxain how they manage to keep the still-thriving game in a healthy state by sing data and shifting their design process to incorporate scientific methods.

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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