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Video: Using forgiveness mechanics to design better games

In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results.

March 31, 2020

1 Min Read
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In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster lifts the veil around forgiveness mechanics, game systems that allow the player to be "off" in their inputs, but still get the results they want.

Coster deconstructed some common examples of such systems and offered some fresh perspective on why they're valuable, and what game designers can do to implement them in ways that support the player without disrupting their experience.

It was a great talk, and now you can watch it completely free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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