Video: Using Lego and literary genius to prototype Wayward Manor
Paper and Lego prototyping saves development time and money, explains Wayward Manor developer Matt Korba. Its abstract nature also makes it easy to appeal to those outside the game industry.
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"We're not going to tell the story through cut scenes. That's boing. Nobody plays a game to watch cut scenes."
In this free GDC Vault video from GDC Next 2013's 'Next 10' selections, P.B. Winterbottom developer The Odd Gentlemen's creative director Matt Korba paraphrases how multi-award winning writer Neil Gaiman's views made him an ideal collaborator, along with the benefits of paper and Lego prototyping, in "An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to Make Wayward Manor Together." Other GDC Next 10 talks already available for free include Double Fine rethinking the adventure genre for Broken Age, Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', Capy's Nathan Vella on Super Time Force and "turning game jam games into 'full' games", and SWERY on D4 and 'taking control of the Xbox One's Kinect.'
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