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VR: The right way to remaster 3D platformer classics?

A short essay on how 3D platformers have none of its original problems in VR with none of the problems associated with VR. This might be the definive way of remastering and playing old classics and exploring VR.

Diego Floor, Blogger

December 3, 2018

2 Min Read
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Before having an Oculus my expectations for VR were all geared towards first person games and immersion. I even wrote about VR, motion controllers and the emersion valley previously. But one of the biggest surprises in VR to me was how much fun it is to play third person platformers. These games don't get as much attention because first person is the obvious choice for VR, it's what people want to experience, it's what developers devote their time working on. But man, playing a third person platformer feels amazing! It's like playing with action figures but on a whole new level.

I am one of those people who stopped playing videogame console at the 16 bit generation, so I didn't get to experience Mario 64 back then, neither any of those games from that era. But I know a lot of people did and they have nostalgia for these games and seem bummed out no one makes 3D platformers anymore, or at least they are not as popular. Games like Mario 64, Banjo-Kazooie, Conkers bad fur day etc saw a lot of success and then just faded away. I have no nostalgia so whenever I play one now on emulator I can see why no one makes these games anymore. They don't work amazingly well and I suspect the lack of depth perception plays a big role on that.

But here we are now, trying to get VR to work in first person, fighting with locomotion problems, nausea problems, immersion problems. These problems will likely be solved eventually, but I think VR has an amazing untapped potential that is within our reach right now, there are zero obstacles in making a 3D platformer in VR. 

In VR there is no depth perception problem associated with 3D platformers, and no nausea associated with VR. It's as if we were using DW-40 in our sandwiches and peanut butter to lubricate hinges. These things are good but in the wrong order. First person games might need to wait a few more years for their proper turn on VR, and 3D platformers seem stuck in the past with boring 2D displays.

I don't think my analogies are great but I hope I got someone excited about it. Maybe people are not paying attention to games like Moss or Lucky's tale, but I bet they would notice a remastered Mario 64. Nintendo will never go for it though, but maybe Rare will! I wish they would pick up on this idea already, because I think it might be the definitive way of playing these games. Not to mention give a much needed boost to VR development.

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