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Watch a breakdown of the game design behind The Occupation

The lead game designer of The Occupation breaks down some of the processes behind making an investigation game that takes place in a real-time four hour simulation.

Bryant Francis, Senior Editor

March 6, 2019

1 Min Read
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Earlier today on the GDC Twitch channel, White Paper Games game designer Pete Bottomley dropped by the GDC Twitch channel to discuss the making of The Occupation, a new investigation game styled after the stealth mechanics of games like Deus Ex and Dishonored, that takes place in a locked 4-hour loop. 

The Occupation's making waves not just because it's a fascinating first-person game, but also because it's the rare video game that doesn't shy away from a politically-charged narrative. Now for your convenience, you can watch Bottomley's chat on the GDC Twitch channel in the video above. 

For more developer interviews and curated GDC talks, be sure to follow the GDC Twitch channel.

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2019

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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