Sponsored By

We're chatting with Tacoma level designer Nina Freeman at 3PM EDT

Join us for a conversation about the level design of Tacoma today at 3PM EDT.

Bryant Francis, Senior Editor

August 9, 2017

1 Min Read
Game Developer logo in a gray background | Game Developer

Last week, Fullbright released its long-awaited followup to Gone Home, the space station narrative adventure game Tacoma. During Tacoma’s development, Fullbright brought on independent designer Nina Freeman to assist with the game’s level design.

To learn more about Freeman’s work, and what other indies can learn from Tacoma, we’re going to be chatting with her while streaming the game today at 3PM EDT. If you’ve got more good level design questions, or just want to know about how Freeman juggles indie development while holding down a full-time job, you should join us to ask your questions in chat! 

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.  

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like