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Join us for a conversation about the level design of Tacoma today at 3PM EDT.
Last week, Fullbright released its long-awaited followup to Gone Home, the space station narrative adventure game Tacoma. During Tacoma’s development, Fullbright brought on independent designer Nina Freeman to assist with the game’s level design.
To learn more about Freeman’s work, and what other indies can learn from Tacoma, we’re going to be chatting with her while streaming the game today at 3PM EDT. If you’ve got more good level design questions, or just want to know about how Freeman juggles indie development while holding down a full-time job, you should join us to ask your questions in chat!
And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.
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