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We're talking to the duo behind Salt and Sanctuary at 3PM EDT

We're talking to the two-person dev team behind Salt and Sanctuary at 3PM EDT!

Bryant Francis, Senior Editor

August 10, 2018

1 Min Read
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Born from the ashes of XNA games from Xbox Live Arcade, Salt and Sanctuary found a huge audience last year as it billed itself as "the 2-D version of Dark Souls," a genre that it turns out, was just in need of a steward. Salt and Sanctuary has a hugely successful year, and now it's launched on the Nintendo Switch. 

As with many other developers exploring Nintendo's new handheld console, we have a lot of questions for Michelle and James Silva, and we're excited to get answers to those questions today at 3PM EDT on the Gamasutra Twitch channel. If you've been enjoying the trials of Salt and Sanctuary, we invite you to come by and ask your questions in Twitch chat! 

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews and editor roundtables. 
 

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2018

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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