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Writing Mafia 3: 'We had a lot of very uncomfortable conversations'
Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio wrote a racially-charged game set in the American South in 1968 without totally blowing it.
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Hangar 13’s Mafia 3 caught a good bit of positive acclaim last year for the narratives and characters that weaved through the fictional town of New Bordeaux, an analog of New Orleans in 1968.
Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio pulled it off. Most notably, in the face of some praise for how Mafia 3