Sponsored By

Your game industry in your words: Week of February 17

Gamasutra highlights choice quotes from industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others in this new weekly roundup.

Eric Caoili, Blogger

February 21, 2012

2 Min Read
Game Developer logo in a gray background | Game Developer

[Gamasutra highlights choice quotes from game industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on free trials in MMOs, going beyond violence in games for violence's sake, movie tie-ins, and swans. This Week's Noteworthy Game Industry Quotes x"Based on the usage patterns we've seen from consumers, it's completely conceivable to have a fully immersive experience on a tablet akin to an Uncharted or a Skyrim" -- Ngmoco head Ben Cousins on tablets leapfrogging consoles "There are a lot of elements of [Japanese] that we still haven't shown to the world; a lot of things are still kept at home. These are things that we can actually show in a proper way, that the global market can understand." -- Kenichi Ogasawara, production lead for Tecmo Koei's Dynasty Warriors (PS Vita) "Left on their own, free trial players are basically playing a single player game, and then asked if they want to sign up for a subscription to this single player game. It won't work. It can't." -- MMO expert Simon Ludgate "Games are designed to be played, not watched, and the best game storytelling is storytelling that unfolds naturally within the game play. " -- Karateka and Prince of Persia creator Jordan Mechner "The console-based film games business is rapidly disappearing." -- Sam Glassenberg, head of social game developer Funtactic "[Publishers] can't see past their noses half of the time." -- n-Space president and co-founder Dan O'Leary "Rather than just having violence for the sake of violence and cheap thrill, we wanted to give meaning to violence: Why does this happen? We want to link emotion to violence." -- Team Ninja head Yosuke Hayashi "The nice thing is, you can sneak some real information into games." -- NASA.gov manager Brian Dunbar discussing NASA's game projects "It's simply a fallacy to say that we're not innovating, or that we're not attempting to bring new IP and new ideas to the industry. " -- Activision Publishing CEO Eric Hirshberg The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.

Read more about:

2012

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like