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Bury Me, My Love and MyoBeatz among 2018 Games for Change Awards nominees

What Remains of Edith Finch, Please Knock on My Door, Life is Strange: Before The Storm, and Tacoma all vie for one of the four major awards at this year’s show.

Alissa McAloon, Publisher

May 31, 2018

1 Min Read
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The annual Games for Change festival has announced the 13 games in the running for 4 different awards at its 2018 Games for Change Awards, with Life is Strange: Before the Storm, Antura and the Letters, and MyoBeatz each receiving nominations in multiple categories.

The four individual awards offered at the event (Best Gameplay, Most Innovative, Most Significant Impact, and Best Learning Game) aim to call out exemplary titles that also advocate for social impact and change in some way, shape, or form. 

As always, each and every game nominated for an award is also eligible for the Game of the Year award as well, an award that goes to the game that best represents the qualities of all four categories. Last year, Walden, A Game walked away with that highest honor.

This year’s nominees are as follows:

Best Gameplay

  • What Remains of Edith Finch (Giant Sparrow)

  • Please Knock on My Door (Levall Games)

  • Life is Strange: Before the Storm (Deck Nine Games)

  • Tacoma (Fullbright)

Most Innovative

  • Tree (New Reality Company)

  • Hellblade: Senua's Sacrifice (Ninja Theory)

  • Bury Me, My Love (The Pixel Hunt)

  • MyoBeatz (PlayBionic)

Most Significant Impact

  • Alpha Beat Cancer (Mukutu Game Studio)

  • Life is Strange: Before the Storm (Deck Nine Games)

  • Antura and the Letters (Cologne Game Lab)

  • MyoBeatz (PlayBionic)

Best Learning Game

  • Slice Fractions 2 (Ululab)

  • Erase All Kittens (Dee Saigal, Leonie Van Der Linde)

  • Attentat 1942 (Charles University, Czech Academy of Sciences)

  • Antura and the Letters (Cologne Game Lab)

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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