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Game Developer September Issue Talks Tetris

The September 2006 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has now shipped, featuring an exclusive interview with Tetris creator Ale

Simon Carless, Blogger

September 20, 2006

2 Min Read
Game Developer logo in a gray background | Game Developer

The September 2006 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has now shipped to subscribers and is available from the Game Developer Digital service in both subscription and a new single-issue formats. The cover feature for the September 2006 issue is 'Alexey Pajitnov, Master of Shapes' by Brandon Sheffield, of which it's explained: "As the man behind Tetris, Alexey Pajitnov could be considered the father of popular casual games. We spoke with him about his past, his current projects, and even his thoughts on the industry, as one of the creators that helped to shape it." Another major feature is 'Mobile Postmortem: Gamevil’s Nom' by Bong Koo Shin, described as follows: "In a market flooded with console game ports and awkward-to-control high concepts, Gamevil took the risk of making an original, one-button, mobile phone-specific game—Nom. Lead designer Bong Koo Shin tells us how he went about it, from design to implementation, leading the game to million-selling status in its native South Korea." Also featured is 'State of the Industry: PC Games' by Paul Hyman, in which the veteran journalist "takes a look at the current shape of the retail market for PC games and outlines where it may be going in the near future", and '51 Ways to Die: An Interview With Goichi Suda' by Brandon Sheffield, a chat with the Killer 7 creator which covers everything from Suda’s funeral home origins to concerns about violent games from the perspective of a person who makes them. The issue is rounded out by regular news, code, art, audio, and design columns from Game Developer's veteran correspondents, as well as product reviews and game art features. Worldwide paper-based subscriptions to Game Developer magazine are currently available at the official magazine website, and the Game Developer Digital version of the issue is also now available, with the site offering six months and a year's subscriptions, alongside access to back issues, all for a reduced price. There is now also an opportunity to buy the digital version of September 2006's magazine as a single issue. Newsstand copies of the magazine will also shortly be available at North American outlets including Barnes & Noble and other specialty bookstores.

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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