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Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet

Despite the furor surrounding the PC version of Call of Duty: Modern Warfare 2, Infinity Ward creative strategist Robert Bowling says the PC SKU is "the most successful PC version" the studio has done yet.

Chris Remo, Blogger

November 20, 2009

1 Min Read
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Despite the online furor surrounding the PC version of Infinity Ward's Call of Duty: Modern Warfare 2, creative strategist Robert Bowling says the PC SKU is selling better than its predecessor did at launch, "making it the most successful PC version" the studio has done yet. "PC is the smallest percentage in terms of how much sold on each platform but that hardly means anything other than the PC is just the smallest market," Bowling explained in a post on the Infinity Ward forums. "All this percentage proves is that the console versions sold great, not that the PC version sold poorly, because that's actually not the case," he said. "The PC version has done tremendous in its first week, better than our previous game." Bowling added that the new game "has actually outsold the PC version of Call of Duty 4: Modern Warfare in its first week, making it the most successful PC version." He did not address the performance of the PC game on a platform-relative basis. It is still possible that, compared to Call of Duty 4, a lower proportion of Modern Warfare 2 copies sold are PC versions. Existing reporting on the game's performance has also not taken into account sales via digital distribution, although Bowling likely has access to those figures internally. Particularly in the run-up to the game's release, PC gamers expressed frustration that the PC version of Modern Warfare 2 would not support certain traditional PC-specific multiplayer features like dedicated servers. In a recent Activision analyst conference call, Activision Publishing CEO Mike Griffith said the company was aware of the online outcry, but was confident in Infinity Ward's approach and was not "overly concerned" about sales performance.

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About the Author

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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