Sponsored By

Portal Designer Kim Swift Leaves Valve For Dark Void Dev

Kim Swift, a designer of Valve's acclaimed first-person platformer Portal, has left the Half-Life creator to build up a new team at nearby Dark Void developer Airtight Games.

Chris Remo, Blogger

December 7, 2009

1 Min Read
Game Developer logo in a gray background | Game Developer

Kim Swift, a designer of Valve's acclaimed first-person platformer Portal, has left the Half-Life creator to build up a new team at nearby Dark Void developer Airtight Games. The news was revealed in an announcement by Airtight. The company says Swift will hold the title of project lead at the studio, and will "build and lead a team in the development of games aimed at a more diverse audience." No details about the nature of her first project were given, but Airtight Games president Jim Deal said her hiring "represents a strategic move by Airtight Games into new and broader gaming markets." "I've learned so much and had some amazing experiences at Valve," said Swift in a statement. "But when I heard I had the opportunity to work on innovative titles with my friends over at Airtight, I couldn't pass it up." Swift rose to quick prominence in the game industry after she and the rest of her co-developers on the Digipen student project Narbacular Drop were hired by Valve Software. That game served as the direct inspiration for Portal's mechanics. Airtight, located in Redmond, Washington, is not far from Bellevue, Washington-based Valve. It was founded largely by the core developers behind FASA Interactive's 2004 title Crimson Skies: High Road to Revenge. Capcom is publishing its first game, the jetpack-centric action game Dark Void, due out next year for Xbox 360, PC, and PlayStation 3.

About the Author

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like