Sponsored By

Power Gig Developer Seven45 Confirms Layoffs

Alongside poor reviews for its Power Gig: Rise of the SixString, Boston-based Seven45 Studios has implemented layoffs it claims are "part of the natural cycle of game development."

Leigh Alexander, Contributor

November 19, 2010

2 Min Read
Game Developer logo in a gray background | Game Developer

Challenges for music games and their developers are widespread, and may have affected Seven45 Studios, the Boston-based developer of Power Gig: Rise of the SixString, according to media reports. The studio wouldn't confirm the number of layoffs, widely-rumored to be "major", but told consumer weblog Joystiq that it had indeed let go of some staff. "With Power Gig already on store shelves, last week Seven45 Studios restructured the company both as a part of the natural cycle of game development and to focus on the development needs of its upcoming games projects," the studio said in a statement to Joystiq. Released in October of this year, the marketing behind Power Gig hinged on the realism of its six-string guitar peripheral, which was purported to be more like a real guitar and thus offer a more lifelike playing experience thatn other music games. On this premise, musicians including Dave Matthews Band, Kid Rock and renowned guitarist Eric Clapton allowed their music to be used in the game. But the game was widely panned by critics, who generally judged it as feeling incomplete and, as Joystiq wrote, "like a budget-priced title, which it very much isn't." Critics felt that the interface was confusing and that the peripheral did not work as it was intended, nor did it approximate the realism of guitar playing as developers had hoped. The game currently earns Metacritic scores of 36 and 37 on the Xbox 360 and PS3, respectively. The economic landscape for even critically-acclaimed music video games is certainly not what it was in its heyday; as Viacom currently looks to sell Rock Band developer Harmonix, Gamasutra analyst Matt Matthews just today revealed that annual revenues in the category have declined fivefold since 2008.

Read more about:

2010

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like