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2007 IGF Mod Entries Revealed, Student Entrants Reminded

The organizers of the 2007 Independent Games Festival have revealed record entries into the IGF Modding Competition this year, spanning mods to game titles from Half-Life 2 and Civilization IV through Max Payne and even _Heavy Metal

Simon Carless, Blogger

October 18, 2006

1 Min Read
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The organizers of the 2007 Independent Games Festival have revealed record entries into the IGF Modding Competition this year, spanning mods to game titles from Half-Life 2 and Civilization IV through Max Payne and even Heavy Metal: FAKK 2. The Modding Competition, which became part of the IGF competition last year, was opened up to allow mods from any game this year, and over 35 resulting entries include notable mods such as DungeonDoom for Doom 3, Darkness over Daggerford for Neverwinter Nights, Scourge of The Lich Father for Morrowind, and many more. The winners in the four initial categories: Best Singleplayer FPS Mod, Best Multiplayer FPS Mod, Best RPG Mod, and Best 'Other' Mod will be announced on December 18th, and will see awards of $500 each. Each will be a finalist for an overall 'Best Mod' award, which will take home a $5000 prize at the Independent Games Festival Awards, held during Game Developers Conference in San Francisco in March 2007. After the main 2007 IGF Competition (created by the CMP Game Group, as is Gamasutra.com) garnered a record 141 entries vying for the $20,000 Seumas McNally Grand Prize, the next deadline for prospective entrants is November 10, 2006 at 11:59pm PDT for the IGF Student Competition. In the Student category, there will be 10 'Student Showcase' winners for the leading games ($500 travel stipend) announced in January 2007, all of whom will exhibit on the IGF Pavilion at GDC. In addition, for the first time this year, an overall 'Best Student Game' ($2,500 cash prize) will be awarded. Those interested further can visit the IGF's submission site for more guidelines and specifics about the competition.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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