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2007 Lyon GDC Announces Valve, Sony, Ninja Theory Lectures

The organizers of the Lyon Game Developers Conference, taking place December 3-4 at the Centre de Congrès in Lyon, have announced its major session line-up for the event, including Valve's Moby Francke discussing the visual design of _Team Fortress 2</i

Simon Carless, Blogger

October 25, 2007

1 Min Read
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The organizers of the Lyon Game Developers Conference, taking place December 3-4 at the Centre de Congrès in Lyon, have announced its major session line-up for the event, including Valve's Moby Francke discussing the visual design of Team Fortress 2, and Ninja Theory's Stuart Adcock on 'drama in real-time' in Heavenly Sword. Lyon GDC (created in association with Gamasutra parent CMP) will feature 50 classes over a two day period, as well as one day of master classes and tutorials that will overlap with Game Connection business meetings. The current list of sessions for Lyon GDC, which recently announced a first-day keynote from Crytek CEO Cevat Yerli presenting a lecture on Crysis, is available at the official website. Some of the current conference highlights include: 'Illustrative Visual Design of Team Fortress 2' by Moby Francke, Valve Software; 'A Potted History of Four Years of EyeToy Technology Development' by Mark Lintott, Eye Toy; 'The Art of Crysis' by Michael Khaimzon, Crytek; 'Millions of Players, Ready to Create...Go!!' by Florent Castelnerac, Nadeo; and 'Real Drama in Real Time' by Stuart Adcock, Ninja Theory. As a truly international event, all English lectures at the event will be translated into French, and vice-versa. The second day keynote will be announced shortly, and new sessions and speakers will be added regularly on the website. For more information on the conference, including track descriptions, registration pricing, and the advisory board lineup, or to register for the event, interested parties can visit the official Lyon GDC website.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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