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3DConnexion Announces SpaceTraveler Price Drop

Logitech subsidiary 3DConnexion has officially unveiled its new entry product, making available its SpaceTraveler 3D motion controller, designed for 3D professionals, for...

Simon Carless, Blogger

October 24, 2005

1 Min Read
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Logitech subsidiary 3DConnexion has officially unveiled its new entry product, making available its SpaceTraveler 3D motion controller, designed for 3D professionals, for the price of $199, which is half the price of the previous entry product from 3Dconnexion. According to the firm, 3Dconnexion has begun to take advantage of Logitech's high-volume operations infrastructure for the entire product line and has negotiated high-volume purchase agreements with its suppliers. These were essential steps for achieving the lower cost structure required for the new entry pricing on the SpaceTraveler. The SpaceTraveler makes 3D motion controller technology affordable for most 3D professionals and is aimed at those seeking an introduction to the benefits of a two-handed work style and planning on a moderate design work load. Working with both hands allows users to efficiently pan, zoom, and rotate 3D models on the screen in a single simultaneous movement while they continue to make changes to their models with the mouse in the other hand. In addition, the SpaceTraveler's eight programmable buttons allow custom application shortcuts to be accessible with a single click. Its compact size takes up minimal desk space and also makes it ideal for mobile professionals who need to design while traveling.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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