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AGDC: IO Interactive Integrates Morpheme Into Pipeline

NaturalMotion, developer of the euphoria and endorphin 3D animation technologies, has announced that IO Interactive (Hitman series) is integrating morpheme into it...

September 5, 2007

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NaturalMotion, developer of the euphoria and endorphin 3D animation technologies, has announced that IO Interactive (Hitman series) is integrating morpheme into its game development pipeline and will be using it to design assets for an upcoming undisclosed next-generation game title. morpheme is robust animation middleware designed to give developers and animators creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. The product consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PS3, Xbox 360 and PC, and ships with full source code. morpheme:connect is a powerful 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real time. “We chose morpheme as our animation engine because we really liked the visual editor in morpheme:connect,” said Steffen Toksvig, CTO at IO Interactive. “We had a great experience with NaturalMotion’s support during our evaluation period and this experience continues to be an ongoing asset. We believe morpheme is a great fit for our animation pipeline.”

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