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An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug

The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts.

Alissa McAloon, Publisher

February 12, 2020

1 Min Read
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The folks over at Bungie have shared a little bit of a postmortem on how they sussed out a twice-recurring bug that caused consumables in Destiny 2 to vanish for some players, walking through how the bug came to be and what steps Bungie is taking to keep a similar issue from popping up in the future.

The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer’s best efforts.

The latest issue faced by the game was a repeat of a currency and consumable devouring bug spotted in late January, solved in part by Destiny 2’s first-ever rollback of character data. Though the issue was thought fixed, it reemerged with a patch earlier this week, though not all Destiny 2 players were affected this time around.

“Since both of these incidents are identical in cause and the effect on our players, and because both incidents happened within a close window of time, we wanted to give you a picture of what went wrong, how we fixed it, and how we’re planning on making sure this doesn’t happen again in the future,” writes the Bungie team.

In short, a fix for a different inventory issue set the bug in motion and some complications with server configurations led to the eventual fix not hitting all player accounts. But Bungie's full explanation makes for a more informative read than any paraphrased excerpt, so be sure to catch the full rundown on the developer's website.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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