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Analyst: Pokemon Go revenue still on the rise despite global pandemic

Sensor Tower's latest _Pokemon Go _revenue estimates surmise that the game has just exited a record breaking start to 2020 and surpassed $3.6 billion lifetime revenue.

Alissa McAloon, Publisher

July 6, 2020

1 Min Read
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Sensor Tower’s latest Pokemon Go revenue estimates surmise that the game has just exited a record breaking start to 2020 and surpassed $3.6 billion lifetime revenue.

According to the firm’s latest report on Niantic’s massive AR game, the first six months of 2020 saw Pokemon Go reap $445 million in revenue across iOS and Android, up 12 percent year-over-year. Going by Sensor Tower's numbers, its not quite as strong of a year-over-year increase as years past, but still manages to relatively keep pace with Pokemon Go's pandemic-free years. 

It's an especially notable feat considering Pokemon Go itself is a location-based AR game, and one managing to thrive seemingly despite the still-ongoing coronavirus pandemic that has, for most of the year, discouraged the sort of social adventure Pokemon Go relies on.

Niantic, like other devs dabbling in location-based AR, rolled out a series of tweaks and changes earlier into 2020 that aimed to make Pokemon Go playable during those stay-at-home orders. Though, with only revenue estimates to go on, its difficult to tell what role those changes played in the game’s recent revenues.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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