Sponsored By

App Store Growth Drives 15 Percent Rise In Gameloft Revenues

Mobile game publisher Gameloft (Let's Golf) on Thursday reported a 15 percent rise in fiscal Q2 sales to 33.6 million euros, thanks to "massive success" of smartphones and growth in sales in Apple's App Store.

Kris Graft, Contributor

July 29, 2010

1 Min Read
Game Developer logo in a gray background | Game Developer

Paris, France-based mobile game publisher Gameloft on Thursday reported a rise in fiscal Q2 revenue, thanks to rapid smartphone adoption, increased market share in traditional Java and Brew phones and a 113 percent jump in sales on Apple's App Store. The company reported sales of 33.6 million euros ($44.1 million) for the quarter ended June 30, a 15 percent year-on-year climb. Half-year sales are up 11 percent to 66.6 million euros ($87.1 million). The French company did not report its profit figures. Gameloft has aggressively pursued game development for Apple mobile devices, including the iPod Touch, iPhone and iPad, helping spark growth. The company expects new mobile offerings from Apple, Samsung, Nokia and Google to also drive growth for the company. Gameloft, which both develops and publishes mobile titles, lists on its official website that Assassin's Creed -- Altair's Chronicles is currently its top-selling App Store title. Gameloft benefits from a close relationship with fellow French publisher Ubisoft, allowing for mobile versions of Ubisoft properties like Assassin's Creed, Splinter Cell and Prince of Persia. The company said that it expects "continued growth in 2010 in terms of revenue and profitability," thanks to a strong foothold in the mobile digital distribution category and the increasing smartphone userbase.

About the Author

Kris Graft

Contributor

Kris Graft is publisher at Game Developer.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like