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Ascaron To Use Kynapse AI In Sacred 2

Kynogon, a supplier of A.I. middleware solutions, has confirmed that Kynapse is being used by Ascaron Entertainment to develop new PC RPG title Sacred 2.

The orig...

Simon Carless, Blogger

September 27, 2005

1 Min Read
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Kynogon, a supplier of A.I. middleware solutions, has confirmed that Kynapse is being used by Ascaron Entertainment to develop new PC RPG title Sacred 2. The original Sacred, developed by Gutersloh, Germany-based developer Ascaron, which also has studios in Aachen, Germany, and Birmingham, UK, was the winner of the prestigious “Best Role Playing Game of 2004” award in magazine PC Gamer, and in May 2005, Ascaron announced that it had started the development of Sacred 2. "Kynapse was integrated into our game quickly and smoothly. We can now focus entirely on the high level behavior of our creatures, since Kynapse handles all our pathing and low level behavior out-of-the-box.” said Kay Struve, Technical Director at Ascaron Entertainment. Kynogon’s AI technology is used by a number of notable game developers, including Electronic Arts, Atari, Real Time Worlds, Ascaron, and Majesco, as well as industry leaders including EADS and British Aerospace.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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