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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
A study commissioned by online game provider pogo.com reveals that 21 percent of employees nationwide are using company time and equipment to play games at work. Gaming r...
A study commissioned by online game provider pogo.com reveals that 21 percent of employees nationwide are using company time and equipment to play games at work. Gaming ranked as the second most popular at work diversion, with web surfing taking the top spot. Male employee were more likely than women to blow time gaming, while the under 25 crowd play more than their older counterparts. Better than 17 percent of the workers who admitted to playing games on the job said that they spent from three to four hours each playing each day.
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