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Avalanche To Debut New Engine At TGS

European independent game developer Avalanche Studios (Just Cause) has announced that the latest version of its proprietary and eponymous game engine is set to debut at this year's upcoming Tokyo Game Show, featuring new "scalable landscapes and hi

Leigh Alexander, Contributor

September 18, 2007

1 Min Read
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European independent game developer Avalanche Studios (Just Cause) has announced the latest version of its proprietary game engine, the Avalanche engine. This second full release is architected for next-gen consoles and is set to debut at this year's upcoming Tokyo Game Show. The Avalanche Engine was used in the development of Just Cause, thus far the studio's sole release as a company, and the latest release features a variety of enhancements, including what it calls advanced scalable landscapes and high end characterization. Other key new features include expanded support for transition between different climate zones, advancements to the character system such as state-of-the-art animation, AI, facial rendering and emotional and behavioral modeling. Said Avalanche CEO Christofer Sundburg, "Ultimately the engine will enable us to create games of epic scale and with great variation across genres and artistic styles for the next generation of gaming experiences."

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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