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Avid Releases Alienbrain Studio 7.5

Avid has announced the worldwide availability of Avid Alienbrain Studio 7.5, a noted asset management system for digital content production, including video games.

Desig...

Simon Carless, Blogger

November 18, 2005

1 Min Read
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Avid has announced the worldwide availability of Avid Alienbrain Studio 7.5, a noted asset management system for digital content production, including video games. Designed to meet the needs of art teams working on next-generation game development and industrial design projects, Alienbrain Studio 7.5 comes in two new configurations: Alienbrain Essentials and Alienbrain Advanced. According to the company, Alienbrain Studio 7.5 also boosts team productivity with new features to improve system reliability and increase software interoperability. These include: the Server Health Monitor, a live database monitoring and diagnostic tool; full compliance with Microsoft .NET framework with native Alienbrain functionality, and updates to the plug-ins for the leading 3D modeling and animation packages. In addition, a free Alienbrain Reader is now available that allows casual users to access specific asset revisions and perform non-modifying operations. Matthias Adrian, senior production manager for Avid’s Alienbrain product line, commented: "By streamlining our product packaging and pricing with Alienbrain Essentials and Alienbrain Advanced, we have more flexibility to meet the needs of varying production environments while offering artists an easy, simple way to work with Alienbrain and their favorite 3D packages. Increased interoperability with leading programming languages and advanced monitoring tools also allows developers and administrators to work with and support the art teams seamlessly, making Alienbrain Studio an affordable asset management solution for digital content productions of all levels.”

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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